Cisco Unity Connection Notification Interface (CUNI) API -- CUNI FAQs

From DocWiki

(Difference between revisions)
Jump to: navigation, search
(New page: * Where can I get the WSDL http://<connection-server>/messageeventservice/services/MessageEventService?wsdl Note: the WSDL is the same across versions *except* that for 8.0 there wa...)
Line 1: Line 1:
-
    * Where can I get the WSDL
+
'''Links to Other API pages:''' [[Cisco_Unity_Connection_APIs]]
 +
{| align="right" border="1"
 +
|align="center"|'''CUNI Guide Contents'''
 +
|-
 +
|[[Cisco Unity Connection Notification Interface (CUNI) API|API Overview ]]<br>[[Cisco Unity Connection Notification Interface (CUNI) API -- CUNI Event Schema|CUNI Event Schema]]<br>[[Cisco Unity Connection Notification Interface (CUNI) API -- Subscribing to and Processing Notification Events|Subscribing to and Processing Notification Events]]<br>[[Cisco Unity Connection Notification Interface (CUNI) API -- CUNI FAQs|CUNI FAQs]]
 +
|}
 +
__TOC__
 +
 +
== Where Can I Get the WSDL? ==
 +
 +
<pre>
http://<connection-server>/messageeventservice/services/MessageEventService?wsdl
http://<connection-server>/messageeventservice/services/MessageEventService?wsdl
 +
</pre>
 +
 +
Note: the WSDL is the same across versions except that for 8.0 there was a ''keepAlive'' parameter added to the ''subscribe'' method.
 +
 +
 +
== What Happens to Subscriptions if the Cisco Unity Connection Server Is Restarted? ==
-
Note: the WSDL is the same across versions *except* that for 8.0 there was a "keepAlive" parameter added to the "subscribe" method.
+
Subscriptions are stored in the database. When Cisco Unity Connection is restarted, the Notifier reads the existing subscriptions and begins sending out notifications.
-
    * What happens to subscriptions if the Unity Connection server is restarted?
 
-
Subscriptions are stored in the database. When Unity Connection is restarted, the Notifier reads the existing subscriptions and begins sending out notifications.
+
== Are There Any Unsupported Methods? ==
-
    * Are there any unsupported methods?
+
Yes. ''subscribeForAllResources'' is currently not supported, so users must be listed explicitly. Also there is no current support for SSL connections for callbacks.
-
Yes - subscribeForAllResources currently not supported, so users must be listed explicitly. Also there's not currently support for SSL connections for callbacks.
 
-
    * Can multiple subscriptions use the same callback URL?  
+
== Can Multiple Subscriptions Use the Same Callback URL? ==
-
Not exactly - if Unity Connection sees a repeat subscription for a callback URL it will delete the previous subscription as a safeguard against ending up with unintentional subscriptions.
+
Not exactly. If Cisco Unity Connection sees a repeat subscription for a callback URL, it will delete the previous subscription as a safeguard against ending up with unintentional subscriptions.

Revision as of 19:27, 14 December 2010

Links to Other API pages: Cisco_Unity_Connection_APIs

CUNI Guide Contents
API Overview
CUNI Event Schema
Subscribing to and Processing Notification Events
CUNI FAQs

Contents


Where Can I Get the WSDL?

http://<connection-server>/messageeventservice/services/MessageEventService?wsdl

Note: the WSDL is the same across versions except that for 8.0 there was a keepAlive parameter added to the subscribe method.


What Happens to Subscriptions if the Cisco Unity Connection Server Is Restarted?

Subscriptions are stored in the database. When Cisco Unity Connection is restarted, the Notifier reads the existing subscriptions and begins sending out notifications.


Are There Any Unsupported Methods?

Yes. subscribeForAllResources is currently not supported, so users must be listed explicitly. Also there is no current support for SSL connections for callbacks.


Can Multiple Subscriptions Use the Same Callback URL?

Not exactly. If Cisco Unity Connection sees a repeat subscription for a callback URL, it will delete the previous subscription as a safeguard against ending up with unintentional subscriptions.

Rating: 0.0/5 (0 votes cast)

Personal tools